Global Conquest | |
---|---|
Developer(s) | Ozark Softscape |
Publisher(s) | Microplay Software |
Designer(s) | Danielle Bunten Berry |
Composer(s) | David Warhol |
Platform(s) | DOS |
Release |
|
Genre(s) | Strategy |
Mode(s) | Multiplayer |
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Global Conquest is a computer game developed by Microplay Software in 1992 for the PC (DOS). It is a version of Empire with numerous gameplay upgrades and a multi-player mode supported via modems.
Plot[edit]
Global Conquest is a strategy game where the object is to discover territories and conquer the world through strategy and management of military and economic resources.
The game always involves four opponents, which may be controlled by the computer or human players, and can be played via modem. The world is generated for every game, with the environment composed of oceans, plains, forests, swamps, or mountains, to which the players add units such as infantry, armor, subs, airplanes, battleships, and aircraft carriers. Players start with, and can manufacture, a spy unit that can not only steal secrets but can see with wide-ranging eyes. A player's Comcen is the most powerful piece, and a player is out of the game upon losing the Comcen. A player's collection of cities, also known as burbs, creates units and must then financially support them with money dumped into the treasury each turn.[1]
As with Bunten's earlier game M.U.L.E., Global Conquest is designed to balance gameplay between players. Random events are adjusted so that the player in first place is never lucky and the last-place player is never unlucky.[2]
Reception[edit]
In 1992 and 1994 surveys of science fiction games, Computer Gaming World gave Global Conquest four-plus stars out of five, stating that its 'main strength is modem play coupled with detailed military operations'.[3][4] The magazine later named it one of 1992's best wargames.[5] The game was reviewed in 1993 in Dragon #189 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column. The reviewers gave the game 4 out of 5 stars.[1]
References[edit]
- ^ abLesser, Hartley; Lesser, Patricia & Lesser, Kirk (January 1993). 'The Role of Computers'. Dragon (189): 57–62.
- ^'Designing People...'Computer Gaming World. August 1992. pp. 48–54. Retrieved 3 July 2014.
- ^Brooks, M. Evan (November 1992). 'Strategy & Wargames: The Future (2000-....)'. Computer Gaming World. p. 99. Retrieved 4 July 2014.
- ^Brooks, M. Evan (May 1994). 'Never Trust A Gazfluvian Flingschnogger!'. Computer Gaming World. pp. 42–58.
- ^'CGW Salutes The Games of the Year'. Computer Gaming World. November 1992. p. 110. Retrieved 4 July 2014.
External links[edit]
- Global Conquest at MobyGames
- Global Conquest at IGN
- Global Conquest at GameSpy
- Global Conquest at GameFAQs
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Global_Conquest&oldid=930773694'
> >Global Conquest
4.54 / 5 - 22 votes
Description of Global Conquest
From Brian Moriarty's tribute to Dani Bunten:
'Command HQ's successor, 1992’s Global Conquest, was the first four-player network game released by a major publisher. Its absorbing mix of real-time action and resource development was the design prototype for an entire generation of combat simulations, including Dune II, Warcraftand Command and Conquer.'
![Global Conquest Microplay Manual Treadmill Global Conquest Microplay Manual Treadmill](/uploads/1/2/6/2/126268158/184098451.jpg)
The game would sadly turn out to be Dani Bunten's last game she designed, before moving on to Mpath to create multiplayer-only games.
Review By HOTUD
Captures and Snapshots
Comments and reviews
Major Axis2019-09-110 point
Saving the game extends the life.
Gomi2018-11-02-1 point
Additional clerification RE my previous post: Game length will display as set, (I've tried 120 turns and infinite turns) while the game is setting up. As soon as you click to start game you can look at 'game type' and it will show game length as 30 turns. Or you can play and it will announce a winner at 30 turns. At least it's twice as long as the 15 turn limit without the 'fix' installed. But 30 is still too short.
Gomi2018-11-020 point
Game duration seems to set to 30 turns no matter what the duration set at start. Is there a way to fix that?
Kurt2018-02-202 points
What a fantastic game! To my knowledge, this is the first four-player multiplayer game for the PC. Dan(i) Bunten redefined what multiplayer meant. The wonders of DOSBOX and serial port emulation mean that you can now play this game multiplayer over the internet.
For those that have had troubles getting it to run properly in DOSBOX, there is now a fix posted here. It fixes the problem DOSBOX had with not properly emulating file attributes for the game's rudimentary copy protection.
For those that have had troubles getting it to run properly in DOSBOX, there is now a fix posted here. It fixes the problem DOSBOX had with not properly emulating file attributes for the game's rudimentary copy protection.
0gre2015-12-012 points
Using DOS Box, but can't get it to launch. Any tips from anyone?
oldskule2014-03-051 point DOS version
why doesn't global conquest download work? it directs me to the M.U.L.E. page instead. I remember this game fondly and would love to play it again!
Thank you!
Thank you!
gruff2014-02-21-2 points DOS version
![Global conquest board game Global conquest board game](/uploads/1/2/6/2/126268158/559590252.jpg)
link does not have game
wordsiph2011-12-130 point DOS version
need to input a word from the manual to allow install. where can I find the manual?
Any other hints on installing this game? The real game/manual are at my parents house...
Any other hints on installing this game? The real game/manual are at my parents house...
Pokorny2010-07-06-1 point DOS version
Designed by the legendary Dani Bunten of M.U.L.E. fame, this was one of the first tactical games ever that allowed network play. I still fondly remember doing so and being amazed. Of course titles such as this one do not age too well, but I'd still recommend giving it a try and experiencing a milestone for yourself
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